![]() Fey Summoner w/ Witch dedication might actually work - your eidolon gets the spellcasting feats automatically. I was looking at an Angelic Summoner w/ Witch dedication, but the eidolon doesn't have any healing abilities (unless you spend the a lot of feats on it. I'd still be cautious about leaning too heavily on a "useful familiar" for SCH though - even the special Witch's familiar will not match up to the class fantasy in my opinion. A custom patron for a Witch might work for SCH as a result. I did get some great use of of the Witch's Blood Ward hex. Emnity/tanking is of course completely different so tanks will always have some interesting choices - you can lean on Champion for the champions's reaction (and high AC), Sentinel (for high AC), or Fighter (other martial) for AoA/battlefield control.ģ) Shield Healing, likewise is kinda tough, I don't think we have a solid "temp HP for others" cantrip yet. So you'll always have to be prepare for certain bits of the job lore/feel to go away, you'll just need to decide what. WAR with its insane self-healing is a poster child of it. (Like WAR for instance was "too much damage" during some of the earlier expansions :) )Ģ) Most jobs in general are a touch too self-sufficent in FF since there's a lot of solo content. But the choice of setting also informs some of what balance/identity was critical at that time period. Pre-ShB drops GNB and DNC, both had OK matches, but and still have lore reasons to be present. Re skipping EW for example dropping RPR and SGE gets rid of two of the hardest ones to capture. Should work on them from zero.ġ) Are you targeting a particular era/expansion of the setting. Roegadyn - Orc, with less savagery (not many big options on PF2)Īu Ra, Viera and Hrothgar.not good equivalents, sadly. Lalafell - halfling, maybe with some dwarf details. Red mage (RDM): Magus laughing shadow + swashbuckler (should do the trick)Įlezen - Elf, but with no long lifespan, that is for Viera Summoner (SMN): Summoner + evocation wizard (easy one) Machinist (MCH): Gunslinger + inventor (near perfect equivalent)īlack Mage (BLM): Evocation wizard + ocultist witch dedication (something caster-y and spooky for dedication) Reaper (RPR): Thaumaturge with Tome or Weapon implement + Summoner dedication (wonky dedication, but seems the more fitting one)īard (BRD):Ranger + bard (near perfect match)ĭancer (DNC): Bard + acrobat (not sure here theme is near perfect, but mechanics are VERY different) Samurai (SAM): One weapon Fighter, no idea on dedication. Ninja (NIN): Rogue thief + some elemental sorcerer dedication, more arcane than primal.ĭragoon (DRG):Here I am more thinking on some variation of acrobat Swashbuckler with spears, dedication mauler. Monk (MNK):Monk, quite easy, even if XXIV monk is more glass cannon What would be the best analitical/"science" healer? Sage (SGE): Looks more like a Starfinder class with those lasers and medicine in-combat healing. Only sure is that needs an useful familiarĪstrologer (AST): Oracle with a mix of Cosmos and Lore mysteries. This is one of the XXIV jobs I know less of. White Mage (WHM): Cloistered cleric + druid (near perfect) Emotion should be Anger, Hatred, Misery or Remorse) Gunbreaker (GNB): Gunslinger Drifter / Vanguard + Sentinel (looks good)ĭark Knight (DRK): Champion with custom cause + Cathartic Magic (champion is perfect, but no current cause looks adecuate, should look evil but NOT being evil. Warrior (WAR): Barbarian + Sentinel (theme is near perfect, but mechanics are not, too much damage and lacks the absurd self healing) Paladin (PLD): Champion Paladin/Redeemer + Cleric (this one looks one of the easier to adapt) Some of those ideas seems good and I surely will use them. RPR = Fighter maybe with an occult casting dedicationīLM = Evocation Wizard or Imperial Sorcerer The melee's are a bit tough, since three of them are basically just Fighter with different weapon groups (sword, polearm, etc) The combat style archetypes don't line up too well (Mauler for instance)ĭRG = Fighter maybe with acrobat dedication, but pure fighter is closer I think SGE = not sure how it would work, but either Cleric or Abjuration wizard + Inventor archetype should feel close to theme, abilities might be a bit wonky Neither feels rightĪST = Another tough one: Cosmos Oracle might fit for somewhat SCH = This one is a bit tough IMO, Maybe an Abjurer Wizard w/ Cleric MC. WHM = Cloistered Cleric w/ Primal sorceror archetype GNB = Gunslinger (Vanguard or Drifter) w/ Sentinel WAR = Fighter maybe with Barbarian Dedication, or Barbarian w/ Sentinel PLD = Shield Ally Champion, maybe with a cleric archetype ![]() Ample use of free archetype should help with a lot.
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